if GetLocale() ~= "ruRU" then return end
if not DBM_COMMON_L then DBM_COMMON_L = {} end

local CL = DBM_COMMON_L

CL.NONE						= "Нет"
CL.RANDOM		 			= "Случайно"
CL.NEXT						= "След. %s"
CL.COOLDOWN					= "Восст. %s"
CL.UNKNOWN					= "неизвестно"
CL.LEFT						= "Налево"
CL.RIGHT					= "Направо"
CL.BOTH						= "Оба"
CL.BEHIND					= "Сзади"
CL.BACK						= "Назад"
CL.SIDE						= "Сторона"
CL.TOP						= "Верх"
CL.BOTTOM					= "Низ"
CL.MIDDLE					= "Середина"
CL.FRONT					= "Вперёд"
CL.EAST						= "Восток"
CL.WEST						= "Запад"
CL.NORTH					= "Север"
CL.SOUTH					= "Юг"
CL.INTERMISSION				= "Переходная фаза"--No blizz global for this, and will probably be used in most end tier fights with intermission stages
CL.ORB						= "Сфера"
CL.ORBS						= "Сферы"
CL.RING						= "Кольцо"
CL.RINGS					= "Кольца"
CL.CHEST					= "сундука"--As in Treasure 'Chest'. Not Chest as in body part.
CL.NO_DEBUFF				= "Нет %s"--For use in places like info frame where you put "Not Spellname"
CL.ALLY						= "Союзник"--Such as "Move to Ally"
CL.ALLIES					= "Союзники"--Such as "Move to Allies"
CL.ADD						= "Адд"--A fight Add as in "boss spawned extra adds"
CL.ADDS						= "Адды"
CL.BIG_ADD					= "Большой адд"
CL.BOSS						= "Босс"
CL.ENEMIES					= "Противники"
CL.EDGE						= "Край комнаты"
CL.FAR_AWAY					= "Далеко"
CL.BREAK_LOS				= "Break LOS"
CL.RESTORE_LOS				= "Maintain LOS"
CL.SAFE						= "Безопасно"
CL.NOTSAFE					= "Не безопасно"
CL.SHIELD					= "Щит"
CL.PILLAR					= "Столп"
CL.SHELTER					= "Укрытие"
CL.INCOMING					= "Прибытие %s"
CL.BOSSTOGETHER				= "Боссы вместе"
CL.BOSSAPART				= "Боссы отдельно"
CL.TANKCOMBO				= "Tank Combo"
CL.AOEDAMAGE				= "AoE урон"